3 - 6

### CRACK THE CODE, BOOK A

180 daily problems including alphabet and symbol codes plus 36 pages of progression challenges; ideal for stumper problems

Available in PDF FORMAT only
(You will receive both color and black and white files for printing.)

\$10.00

4 - 8

### CRACK THE CODE, BOOK B

180 daily problems including alphabet and symbol codes plus 36 pages of code deciphering; ideal for stumper problems

\$15.00

4 - 8

### CRACK THE CODE, BOOK B DIGITAL TASKS: SET A

*NEW DIGITAL

Activities from Crack The Code Book B have been converted to digital task cards. Set A has 48 different interactive encounters from the first 1/3 of the book: 12 alphabet code, 12 letter code, 12 number not belonging, and 12 shape code tasks

DIGITAL FORMAT

\$10.00

4 - 8

### CRACK THE CODE, BOOK B DIGITAL TASKS: SET B

*NEW DIGITAL

Activities from Crack The Code Book B have been converted to digital task cards. Set B has 48 different interactive encounters from the second 1/3 of the book: 12 alphabet code, 12 letter code, 12 number not belonging, and 12 shape code tasks

DIGITAL FORMAT

\$10.00

4 - 8

### CRACK THE CODE, BOOK B DIGITAL TASKS: SET C

*NEW DIGITAL

Activities from Crack The Code Book B have been converted to digital task cards. Set C has 48 different interactive encounters from the last 1/3 of the book: 12 alphabet code, 12 letter code, 12 number not belonging, and 12 shape code tasks

DIGITAL FORMAT

\$10.00

4 - 8

### CRACK THE CODE, BOOK B DIGITAL TASKS: SET ABC

*NEW DIGITAL

Set ABC has all 144 interactive encounters (compilation of sets A and B and C): 36 alphabet code, 36 letter code, 36 number not belonging, and 36 shape code tasks

DIGITAL FORMAT

\$25.00

4 - 8

### FORM AN EQUATION

120 activites for creating balances by utilizing designated digits to form equations: addition, subtraction, multiplication, division, and mixed basic operations; ideal for starters and/or stumpers

\$15.00

4 - 8

### MATH STARTERS & STUMPERS

180 problems to start the math period, plus 180 challenge problems to be problems of the day; ideal for starters and stumpers

\$15.00

4 - 8

### MORE STARTERS & STUMPERS

80 "quick responders" and 120 "time takers" to provoke thought and to challenge; ideal for starters and stumpers

\$15.00

2 - 4

### PRIMARY STARTERS & STUMPERS

80 estimation activities and 80 problems for daily challenges; ideal for starters and stumpers

\$15.00

1 - 3

### PROBLEMS PER PRIMARY PUPILS

36 pages (180 word problems to use daily) focusing on word problem attack skills such as recognizing operating, drawing a picture, determining if there is missing/extraneous information, estimating plus 36 pages (180 problems to use daily as the challenge problem of the day)

\$15.00

5 - 8

### SEE THE C'S: CLOCKS, CARDS, CALENDARS, COINS, CALCULATIONS & CONUNDRUMS

180 problem solving situations related to objects in our real world such as the calendar, the clock, coins, and cards; probability, experimentation, and logial thinking endeavors; ideal for stumper problems

\$15.00

K - 2

### SHOW ME & STUMP ME

starting activities where students show their thinking with number tiles 0 through 9, and 5 types of stumper problems to do each day of the week for the entire school year; ideal for starters and stumpers

\$15.00

2 - 5

### THINK-N-TOUCH: HANDLES FOR PROBLEM SOLVING

180 daily manipulative problems with tiles, coins, toothpicks, and pretzels, plus 36 tangram tasks to form digits and letters of the alphabet; ideal for stumpers and tangram centers for independent task time

\$15.00

4 - 8

### TILE TEASERS

180 enrichment problems utilizing a set of digits 0 through 9; ideal for stumpers

AVAILABLE IN PDF FORMAT ONLY

\$10.00