3  6 
CRACK THE CODE, BOOK A 
180 daily problems including alphabet and symbol codes plus 36 pages of progression challenges; ideal for stumper problems 
$15.00

4  8 
CRACK THE CODE, BOOK B 
180 daily problems including alphabet and symbol codes plus 36 pages of code deciphering; ideal for stumper problems 
$15.00

4  8 
FORM AN EQUATION 
120 activites for creating balances by utilizing designated digits to form equations: addition, subtraction, multiplication, division, and mixed basic operations; ideal for starters and/or stumpers 
$15.00

4  8 
MATH STARTERS & STUMPERS 
180 problems to start the math period, plus 180 challenge problems to be problems of the day; ideal for starters and stumpers 
$15.00

4  8 
MORE STARTERS & STUMPERS 
80 "quick responders" and 120 "time takers" to provoke thought and to challenge; ideal for starters and stumpers 
$15.00

2  4 
PRIMARY STARTERS & STUMPERS 
80 estimation activities and 80 problems for daily challenges; ideal for starters and stumpers 
$15.00

1  3 
PROBLEMS PER PRIMARY PUPILS 
36 pages (180 word problems to use daily) focusing on word problem attack skills such as recognizing operating, drawing a picture, determining if there is missing/extraneous information, estimating plus 36 pages (180 problems to use daily as the challenge problem of the day) 
$15.00

5  8 
SEE THE C'S: CLOCKS, CARDS, CALENDARS, COINS, CALCULATIONS & CONUNDRUMS 
180 problem solving situations related to objects in our real world such as the calendar, the clock, coins, and cards; probability, experimentation, and logial thinking endeavors; ideal for stumper problems 
$15.00

K  2 
SHOW ME & STUMP ME 
starting activities where students show their thinking with number tiles 0 through 9, and 5 types of stumper problems to do each day of the week for the entire school year; ideal for starters and stumpers 
$15.00

2  5 
THINKNTOUCH: HANDLES FOR PROBLEM SOLVING 
180 daily manipulative problems with tiles, coins, toothpicks, and pretzels, plus 36 tangram tasks to form digits and letters of the alphabet; ideal for stumpers and tangram centers for independent task time 
$15.00

4  8 
TILE TEASERS 
180 enrichment problems utilizing a set of digits 0 through 9; ideal for stumpers

$10.00

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