4  8 
MATH STARTERS & STUMPERS 
180 problems to start the math period, plus 180 challenge problems to be problems of the day; ideal for starters and stumpers

$10.00

3  8 
MENTAL MATH WITH TILES & THE HUNDRED CHART 
50 pages of "scripts" for giving oral directions to students for mental math where they show their thinking with tiles, and 50 pages of "scripts" for giving oral directions for movement on a hundred chart; each page has 3 sets of directions; ideal for mental math

$10.00

K  2 
MIX AND MATCH NUMBERS 
50 different pictured actvities to be cut into ten strips where students match quantitative amounts 0 through 9 with number tiles; ideal for centers for independent task time 
$15.00

2  5 
MONEY LOGIC 
100 reasoning activities involving the alignment of United States valued coins; ideal for starters or centers for independent task time 
$15.00

4  8 
MORE STARTERS & STUMPERS 
80 "quick responders" and 120 "time takers" to provoke thought and to challenge; ideal for starters and stumpers 
$15.00

3  6 
PLACE VALUE & NUMBER SENSE BUILD A NUMBER 
80 activities for building either 3, 4, 5, or 6digit numbers from given clues; extensions for using the designated digits to build the largest number, the smallest number, and the number closest to... 
$15.00

2  5 
PLACE VALUE ALONE & TOGETHER 
50 activities for an individual, and 50 activities to be done cooperatively with a partner to build 3digit or 4digit numbers which meet the specified criteria; ideal for starters or centers for independent task time

$10.00

K  2 
SEEING AND SHOWING 
50 activities for estimation and counting using magnetic disks, tangrams, buttons, pattern blocks and attribute blocks; ideal for starters 
$15.00

K  3 
SHAPES & LOGIC: YOUNG GEOMETRY 
activities where students follow clues to find the placement of a triangle, a square, a rhombus, a trapezoid, and a hexagon for covering a given area with minimum, maximum, and specfic number of blocks and colors; ideal for starters and centers for independent task time 
$15.00

1  3 
SKILLBOARD MATH 
24 different skillboards and 72 pages of "scripts" for finding appropriate numbers and discovering the extra tile; two students each with 0 through 9 tiles work on basic skills and vocabulary such as before, after, between, more than, less than, addition, subtraction, place value, money, and time; ideal for starters

$10.00

3  7 
SKILLBOARD MATH, BOOK 2 
16 different skillboards and 72 pages of "scripts" for finding appropriate numbers and discovering the extra tile; two students each with 0 through 9 tiles work on skills and vocabulary such as multiplication, division, fractions, and exponents; ideal for starters 
$15.00

2  5 
THINKNTOUCH: HANDLES FOR PROBLEM SOLVING 
180 daily manipulative problems with tiles, coins, toothpicks, and pretzels, plus 36 tangram tasks to form digits and letters of the alphabet; ideal for stumpers and tangram centers for independent task time 
$15.00

4  8 
TILE TEASERS 
180 enrichment problems utilizing a set of digits 0 through 9; ideal for stumpers

$10.00

K  6 
TILING FOR ALL 
a handbook with numerous ways to use numeral tiles in the math program from start to finish: includes games from the former TILE AWHILE and ideas from the former TILING: WINDOWS TO MATHEMATICAL THINKING 
$15.00

1  3 
TURN OVER TILES TO FIND X 
100 activities for finding a specific singledigit number by listening to clues and eliminating digits until only one, the x tile, remains; ideal for starters 
$15.00

4  8 
TWO TOO: PLACE VALUE ALONE & WITH A PARTNER 
40 individual and 60 partner tasks for place value number building from given mathematical clues; ideal for starters or centers for independent task time 
$15.00

2  5 
WEIGHT LOGIC 
60 relationship thinking activities for finding individual weight values when total weights are given; if...then...reasoning activities to encourage explanations of thinking; ideal for starters 
$15.00

4  8 
WEIGHT LOGIC, BOOK 2 
60 higher level/larger number tasks for finding individual weight values when total weights are given; if...then...reasoning activities to encourage explanations of thinking prior to abstractly solving simultaneous algebraic equations; ideal for starters 
$15.00

2  5 
WEIGHT WAYS 
54 activities with addition of singledigit numbers to find all possible balances for a specified sum or to create all possible combinations to meet the given criteria; ideal for starters 
$15.00
